After clearing out the glassworks, Chalmers and myself returned to town to turn over Tsuto to the authorities. I stayed with Tsuto in the cell why Chalmers ventured out to the city to expertly hawk our loot we gathered during adventures.
Upon returning to the city jail, Chalmers suggested we head over to the mayors office to discuss the impending goblin attack that Tsuto’s journal revealed. The mayor suggest that he spread a few rumors around town about goblins being sighted snooping around outside the city, which would put people on guard without inciting a riot. The mayor also instructed his town guard to form a militia and start preparing the towns people for the possible raid by holding drills and training session with all able body people.
After leaving the Mayor’s office we headed over to the town sage’s office to learn more about the word in the journal “Quasit” which we could not place. The sage had suggested that the quasit is actually an outsider, better known as an outer plane being of the chaotic nature. It did not bode well for the town if a quasit was involved in any of the towns problems. The sage connected the quasit with some history about Thessalonians which apparently was a civilization of magic users that lived a few millennia ago. The old light house in town is runes of that civilization. There was a group from time called the RuneLords which wielded great power.
We left the sages office with intrigue about what could actually be behind the attacks on the town, and little did we know of what great evil awaited us in our next adventure.
Chalmers and I, a little spooked after speaking with the sage and having the giddiness of any young adventurer decided we’d go explore the supposed smuggler tunnels under the glassworks that we learned about in tsuto’s journal. We stopped by the Rusty Dragon inn to enroll the help of our new found friend Krantz which showed promise as a young adventurer in our last goblin encounter. After abit of bartering between Chalmers and Krantz, he finally agreed to come with us after having to be bribed with the trade of our flute which we got off Tsuto. I thought to myself then that we had made a mistake, “ any adventurer worth their weight wouldn’t need to be bribed to go adventure….” I was later proved right.
All together now and ready for an adventure we headed to the glassworks building and got straight to work trying to locate the smugglers tunnel. I let Chalmers and Krantz do the searching at first, awaiting for Chalmers to prove his prowess with his “street smarts”. However in the end as usual Chalmers had to rely on my focused wit to locate the entrance to the tunnel. It turned out being a sliding rock wall which hid the tunnel in one of the small rooms in the basement. Chalmers feeling bested, stepped up again this time to attempt to open the door. With all his might he pulled and pushed “ he was sure giving it his all” but ended in defeat again. Krantz barely hiding his snickers moved Chalmers out of the way and single handedly pushed the wall out of the way revealing the secret passage.
We proceeded down the dark passage guided by Krantz’s light spell, with Chalmers in the lead and me protecting the rear. We made several turns and the tunnel spit several times. Expertly Chalmers managed to lead us right into a room which held a dreadful creature lurking in the shadows. The fiend immediately attacked us, barely giving us time to get our weapons out. The fiend came right at Chalmers, catching him with his guard down and bit him. This amateur mistake Chalmers made seemed to enrage him with what seemed to be un-natural fury and rage. We continue to beat on this monster for quite a long time, I noticed early on that it seemed the fiend was healing himself rather quickly after each hit. At this rate I was not sure if my less experienced companions could keep pace ( after all, they didn’t have years of training as I did). In efforts to end this fight quickly I changed tactics and pressed my attack with even more vigor. A few well placed hits later the “SinSpawn” laid dead at my feat. However after looking over at Chalmers, he seemed to be little worse for wear and Krantz on the other hand was fine, apparently he was not turning out to be the great adventurer after all.
We proceeded on investigating the underground tunnels, until we found an alter to Lamashtu. At this point Chalmers recognized we were no longer in rough carved tunnels, we had entered into an underground temple with finely crafted walls. Leading the way, we moved into the next room which seemed to be some sort of giant ceremonial room. Chalmers stayed behind why Krantz and myself ventured up to a smoldering pool of clear lava at the elevated part of the room. While we were investigating, Chalmers suddenly let out a shriek. We turned around to find Chalmers face down on the stone floor bleeding. Hovering over Chalmers was the creature which matched the description of what the sage had called a “Quasit” .
Knowing we were not prepared to fight such a being, I immediately drew upon all the courage I could muster and attempted to distract the Quasit with my expertise in diplomacy. My attempts proved to be futile, however it gave Krantz the opportunity to sneak around the Quasit while I had him distracted. I also moved towards the exit, where Chalmers still laid unconscious on the floor. Krantz pulled out a wand and healed Chalmers a bit, then turned to the Quasit and started speaking some arcane mumbo jumbo, however whatever he was doing had no effect on the Quasit except to enrage him into attacking us. Knowing we would be bested by the Quasit I called upon Gorum to grant me the power of Obscuring Mist as to protect our retreat. Gorum’s gifts came flowing through me with astonishing speed, filling the whole room with a dense mist, this gave us the needed time to escape out of room, and finally out of the underground temple. We ran all the way out to the secret rock wall, and closed with not a second to spare. Chalmers disabled he door and we left the basement with little more than our lives, but grateful we survived.
After gathering our wits, we headed over to the church and informed the high priest of our little quasit friend under the city. The high priest told us he would immediately request resources from the church to handle the temple, but in the mean time he would secure the secret door with a blessing.
Leaving the church we headed to the Mayor’s office to inform her of the situation, Upon arriving she also had disturbing news for us. A town militia had spotted a goblin scouting party near the Thistletop. She asked us to go investigate the thistletop immediately and report back with information.
Saddling up immediately we headed towards the Thistletop. Once we broke through the woods and crossed the stream, Thistletop came into view. The thistles were topping 20ft tall, and insanely dense. We searched the edge of the thistle for some time, till Chalmers found a small hidden passage that lead into what seemed to be a tunnel just tall enough for goblins. Only Krantz didn’t seem to affected by the tight space. We explored the thistletop for a couple of hours until we found a lookout, which was deserted, or so we thought. We turned the corner and found 12 goblins unaware of our presence. Chalmers and I slowly crept backwards so we could form a battle plan, however Krantz thought it a good idea to charge in and start casting spells. Effectively ruining any chance of a well thought attack plan, we were thrown into battle with the goblin. Chalmers and myself already being experts at slaying goblins, slipped back into our groove and started laying waste to the goblins. Chalmers expertly flanked every goblin we fought with little effort. With no more than 3 goblins down, Krantz all of sudden yells for retreat, and runs off the way we came. After trading a quick glance at Chalmers we were both confused by Kranzt’s actions and decided to ignore them. We watch Krantz run off in the distance as gobins are constantly focusing their attacks on him, since hes such an easy target. A few minutes later Chalmers deals the final blow to the last goblin attacking us, and we both look up at each other with the same expression of pride. “OWWEEEE” we hear in the distance, and suddenly we both remember of the idiot Krantz which ran off with a trail of goblins following him. Our movement hampered by the small tunnel, we make our way towards the sound of Krantz whimpering. We find a group of goblins standing over him ready to deal the final blow, when out of no where Chalmers produces a bow and lands an arrow square in the head of one of the goblins, instantly dropping him. As Krantz lays unconscious the goblins turn the attention to us, and again we lay waste to the goblins.
After we easily finish off the last of the goblins, I proceed over to Krantz and mutter a few choice words at this limp body laying out bleeding all over the place. Calling upon Gorum, I bless Kranz with a substantial amount of healing.
Until next time…..