Sandpoint City

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“Welcome to Sandpoint! Please stop to see yourself as we see you!”
—Mirrored Sign Outside Sandpoint
Sandpoint
Sandpoint has faced many hardships but also
great prosperity in its 42-year history. A
small town on the Varisian Bay, fishermen,
farmers, and other simple folk make the
community one of the rare truly peaceful
havens in Varisia. Yet, while the townsfolk
have known dark times in the past, a new
shadow has begun to loom over the unsuspecting
town.
Players in the Rise of the Runelords Adventure
Path are encouraged to create characters
with reasons to be in Sandpoint at the campaign’s
beginning. While reasons to
visit the community and a more
detailed look at the town appear
in Pathfinder #1, what follows is
all common information that even
the newly arrived might know.
Th e Town
A simple, relatively peaceful town with all the color
and common oddities one expects from a tightly-knit community,
Sandpoint sits at a point on the Lost Coast halfway
between Magnimar and Windsong Abbey. Wood buildings and
cluttered docks line the town’s natural harbor, while farms
and the manors of wealthy citizens dot the surrounding countryside.
During the day, fishing, farming, lumbering, glassmaking,
and shipbuilding occupy most of the townsfolk, who
commonly retire to their homes by way of Sandpoint’s many
taverns. A playhouse and would-be museum make unusual
attractions in such a small community, but Sandpoint’s true
landmark is the Old Light, a lighthouse of ancient origins
that lies in ruins.
A relatively peaceful town, devoid of many of the dangers of a
true frontier town and intrigues of a sprawling city, Sandpoint has
nonetheless had its share of troubles. The fading scars of a recent
terror still linger, a time most folk refer to as the Late Unpleasantness.
Just over five years ago, a madman stalked the streets of
Sandpoint, killing dozens. Known as Chopper, the killer’s monthlong
terror ended bloodily when an eccentric local artisan was
revealed as the murderer and killed during his attempted capture.
Adding to the pain, less than a month later the local chapel burned
to the ground in a conflagration that nearly consumed the town’s
northern half and left the local priest dead.
Emerging from the shadow of these events, though,
Sandpoint has healed and rebuilt, with many townsfolk
viewing the coming dedication of a new church as a
symbolic end to the healing and return to normality.
Th e Law
Kendra Deverin has served as Sandpoint’s mayor for
the past eight years. Lawmaker, judge, and general
peacemaker, Deverin has proven to be both an adept
diplomat and stern hand when need be—skills likely
honed during her youth in Magnimar and adventuring
in the region. With a personal—some say sisterly—
style of governing, Kendra holds the
abiding respect of most of Sandpoint’s
people, charming them with her fiery
temper and tenacity for justice (as dem-
Rumors in Sandpoint
As in any small community, gossip accents every business
transaction and spices every evening meal. Anyone who makes a
DC 10 Gather Information check might hear one of the following
rumors, some of questionable veracity.
• Sheriff Hemlock shares a long-running, “secret” romance
with Lady Kaye, madam of the town brothel.
• The ghost of the murderer Chopper haunts Chopper’s Isle,
just north of town.
• The White Deer Inn used to be the Black Deer Inn, but was
tastefully renamed after the fire.
• Ask Ven Vinder at the general store to see the “wine cellar”
and he’ll sell you a jug of disgusting but potent orc rotgut.
• Farmer Grump claims the Sandpoint Devil, a horselike monster
with bat wings, once flew off with one of his prized sows.
• Old Ilsoari at the museum sometimes wanders the beach at
night, looking for treasures.
• Don’t go down to the junktoss after dark: goblins steal the
trash at night.
• Solsta Vinder claims Sczarni stole her sheets last week and
two cooling pies a week before that.
• The new cathedral is magically protected from catching fire.
• Murdermaw, a giant red snapper big enough to bite a boat in
half, lurks in the Varisian Bay.
• The Deverin family was once affiliated with the Chelish
resistance, but was forced to flee to Varisia.
Mayor
kendra deverin
16
onstrated during the Late Unpleasantness). A council of several
of the town’s most respected and affluent landowners aids
Deverin’s work. While several councilmembers have their
own agendas and visions for the town, the mayor’s
no-nonsense attitude assures that council decisions
ever work toward the common good.
Meting out the town’s good justice, sheriff
and councilmember Belor Hemlock keeps watch
over Sandpoint’s people. Held as something of
a local hero, Hemlock is lauded with being the
man who brought the serial killer, Chopper, to
justice. Although rarely faced with misconduct
more severe than vandalism and public
drunkenness, the sheriff is both a
keen wit and a skilled swordsman,
and openly proves both
when the rare crime requires
it. While the town’s chief
enforcer, Hemlock knows the
difference between the word of the law
and its intent, and often gives those under
his protection the benefit of the doubt.
Their sheriff’s work aside, Sandpoint’s people realize
they must often fend for and defend themselves, especially on
the outlying farms. In the rarest and most extreme cases— and
even then thoroughly discouraged—mob justice is sometimes all
that satisfies the outraged people.
Th e Land
A rolling, lightly forested land of limestone escarpments, rugged
tors, and verdant moors surrounds Sandpoint. Most who populate
the area live off the land and sea. Numerous farms spread over the
surrounding countryside, while the homes of fisherfolk dot the
coastal cliffs. Viable farming land is a coveted commodity around
Sandpoint, as rocky hills and expanses of limestone pavements—
uneven areas of flat rock—break the lush landscape.
Wolves, snakes, and oversized weasels primarily stalk
the deer and hares common to the area, along with
the occasional stray farm animal, making attacks on
humanoids rare. When the fogs common to Sandpoint’s
stretch of shore rise, though, every dark shape
in the mist becomes a monster, giving rise to numerous
local legends of hungry wild men, winged terrors,
and reeking things from the sea.
Th e People
A welcoming, largely unprejudiced
community of colorful locals
call Sandpoint home.
Presented here
are but a few of
the town’s most
noteworthy residents.
Kendra Deverin: Town mayor.
Cyrdak Drokkus: Grandiloquent actor,
gadabout, and proprietor of the Sandpoint Theater.
Belor Hemlock: The gruff but protective town sheriff.
Ameiko Kaijitsu: Ex-adventurer and proprietor of the Rusty
Dragon inn, rebellious daughter to nobleman Lonjiku Kaijitsu.
Lonjiku Kaijitsu: Stoic noble, owner of the town Glassworks.
Jargie Quinn: One-legged owner of the Hagfish tavern.
Titus Scarnetti: Tradition-minded noble who controls Sandpoint’s
bustling lumber trade.
Ethram Valdemar: Oldest of the town nobles.
Ven Vinder: Owner of Sandpoint’s best-stocked general store.
Abstalar Zantus: Sandpoint’s mild-mannered local priest.
Sheriff belor hemlock

Sandpoint City

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